Build critters and hats out of simple parts. Pick what you're making on the left, add parts, then move, turn and size them. Save puts it in the game for everyone (reload the game page to see it).
| Click a part | Select it. Drag the arrows / rings / boxes that appear to move, turn or size it. |
| W E R | Move / turn / size mode. |
| G | Snap on / off (moves in 1 cm steps, turns in 15° steps). |
| M | Mirror: adds a matching copy on the other side (eyes, ears, feet, horns). |
| C or ✂ Cut | Add a cut: an invisible shape that carves a dent into the parts above it in the parts list. Push it into the body for eye sockets or a mouth, give it an inside colour. Set its type to Dent (a socket with a bottom) or Hole (opens the surface so an eyeball placed behind it shows through), then put eyeballs and teeth below it in the list so they aren't cut. ▲ / ▼ change the order. Any part can become a cut with its Cut checkbox. |
| Fuzz slider | A soft, furry look for the selected part. Drawn by the shader, so it adds no polygons. |
| Ctrl+D | Duplicate the part. |
| Del | Delete the part. |
| H | Hide / show the part. |
| Ctrl+Z / Y | Undo / redo. |
| Left-drag | Turn the camera. Right-drag moves it, the wheel zooms. F focuses on the part. |
Colours: a part can have its own colour, or use the body or eye colour of whichever kind of critter it is. Set those per kind on the right, so one design can be a small critter, a Big Critter and a Giant in different colours. Hat parts can use the player's colour. Glow makes a part light up (good for eyes).
Size: a critter should be about 1 m across, standing on the ground (the orange ring), facing the arrow. The game scales it up for bigger kinds. For hats, the cube is the player's head.